Sasha Nodia
Sasha Nodia
Lead Ext. Environment Artist at Retro Studios
Austin, United States of America

Summary

Environment Artist / 3D Generalist

Skills

Environment ModelingTexturingProp Modeling3D ModelingCharacter ModelingConcept ArtRigging3D AnimationTechnical ArtLightingCodingVR

Software proficiency

Maya
Maya
ZBrush
ZBrush
Fusion 360
Fusion 360
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
3ds Max
3ds Max
Photoshop
Photoshop
SpeedTree
SpeedTree
Mari
Mari
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Lead External Environment Artist at Retro Studios (Nintendo)
    Austin, United States of America
    August 2019 - Present

    Helping Mario and Luigi with art-related issues

  • Environment Asset Creator at Bluepoint Games
    Austin
    April 2019 - August 2019

    My responsibilities cover a wide range of environment-related tasks, but primarily I am responsible for asset creation which involves modeling, sculpting, texturing, and optimization.

  • Senior 3D Generalist at Armature Studio
    Austin, United States of America
    July 2018 - April 2019

    Worked in the VR department creating Environments, Props, some Tech Art and animations for Sports Scramble.

  • Lead Artist / Generalist at Mothership Entertainment
    Austin, United States of America
    July 2014 - April 2019

    I was responsible for everything visual in Aven Colony: Environments, Props, Characters, Vehicles, UI, Rigging, Animations, some Tech Art and Buildings (the majority of buildings were created not by me)